April 4, 2018
During winter 2017, I created a mini-game called Traine-Os with 2 friends. This game development took about 30 hours in 6 weeks. With my team, we first made a quick game design document with the rules, the gameplay mechanics and all the assets we needed to make the game.
Game purpose: the player controls a moose on a sled and has to go down on a ski slope while trying to hit a maximum of skiers to score points.
But he has to avoid obstacles (pylons, rocks, and trees) to keep his 5 life points. To do that, he’s helped by 4 power-ups along his way :
- an extra life bonus (represented by a hot chocolate)
- a speed bonus (represented by a clock)
- a circular saw to cut pines on his way
- a snowplow blade to be sure to get more skiers than usual
I was responsible for the team coordination. I also did the terrain and the map and some environment props like the edging nets with a spline tool, the pines or the rocks.
But my main task was to integrate all the assets in Unreal Engine and to program and craft the various gameplay systems and mechanics inside the game with Blueprints, accordingly to the game design document.
Unfortunately, we didn’t manage to add a good IA to the skiers, so they remain static on the ski slope.