Requiem is a short film rendered in Unreal Engine. Everything was modeled in Maya and textured in Substance Painter. The vegetation was taken from the Kite Demo by Epic Games and the Broadleaf Forest Collection by MAWI.
I made a blueprint to generate procedurally all the buildings in the city. Everything in the buildings is randomly chosen between different types : balcony railings, lintels, roofs, chimney, storefronts, etc.